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Total war three kingdoms recommended specs
Total war three kingdoms recommended specs







total war three kingdoms recommended specs

It requires a fraction of your GPU’s resources compared to MSAA, and can reduce noise and jitter, leading to better results. It then works out the average to display in the current frame. While MSAA works by sampling each single frame multiple times (super-intensive for the GPU) and taking the average in order to smooth out jaggies, TAA works by ‘looking back in time’ – it grabs the frames that have already been displayed and are still sat in your GPU’s memory buffer. This is the latest form of AA, and far superior to our more traditional form of multi-sample anti-aliasing (MSAA) in both performance and visual terms. Like many newer games, we have an implementation of temporal anti-aliasing (TAA). We all know it, we all love it, but we also know that turning it on means that your framerate takes a hit. TAA and multi-GPU supportĪnti-Aliasing makes jagged lines smooth. THREE KINGDOMS is still in development and undergoing optimisation and compatibility testing, and these specs may be subject to change. The framerates stated are based on benchmarks we’ve taken on PCs using the quoted specs, with fresh OS installs, no major background programs running, and should be taken as a guide rather than an absolute. Please note: all systems perform differently.

total war three kingdoms recommended specs

  • Video Card: NVIDIA GeForce GTX 1080 | NVIDIA GeForce RTX 2060.
  • Expect 60 FPS+ on campaign map and in a 1v1, 21 units vs 21 units battle, default graphics preset set to “Ultra”, running at 1920×1080.
  • Video Card: GTX 970 | R9 Fury X 4GB VRAM.
  • Expected around 45-55 FPS on campaign map and in a 1v1, 21 units vs 21 units battle, default graphics preset set to “High”, running at 1920×1080.
  • Video Card: GTX 650 Ti | HD 7850 1GB VRAM.
  • Expected around 25-35 FPS on campaign map and in a 1v1, 21 units vs 21 units battle, default graphics preset set to “Low”, running at 1280×720.
  • As we’ve done with other recent releases, we’re quoting a base minimum requirement spec for integrated systems (laptops and PCs using their CPU’s inbuilt GPU) and Discrete systems (PCs and laptops with a separate NVIDIA or AMD GPU), a recommended spec for a great balance of visual fidelity and performance, and a spec that will run everything on ultra settings at 60FPS+.įrom the bottom up then: PC Minimum Specifications (Integrated) All of these options can be toggled in the graphics settings menu, of course. On top of that, we’ve now implemented Screen Space Shadows for finer detail in shadowed areas, and we’ve improved our materials textures (skin, leather, wood, metal etc). We’ve also added some really nice post-processing effects, including our best bokeh (depth-of-field) solution yet, and two different palette options: Romance (rich, vibrant colour saturation) and Records (lighter, more realistic colour saturation). If you’re interested in a deeper analysis of our TAA implementation and why it doesn’t play well (actually not at all) with multiple GPUs, scroll down past the system specs. However, TAA is technically incompatible with Crossfire and SLI, so for THREE KINGDOMS at least, we won’t be supporting these forms of multi-GPU rendering.

    total war three kingdoms recommended specs

    The majority of major new PC games are now using TAA as their principle form of anti-aliasing, and with good reason.

    total war three kingdoms recommended specs

    TAA just offers the best bang-for-buck in terms of visual fidelity balanced against performance. We’re keeping Fast Approximate Anti Aliasing (FXAA) which is the most performance-efficient version, though it’s not as visually clean as TAA. It’s very performance-efficient and looks great – In fact we’re dropping Multi Sample Anti Aliasing (MSAA) altogether as it’s so performance-intensive. Temporal Anti-Aliasing (or TAA) is our headline technical feature, and it’s a big step forward for Total War. It’s one of the many things we’ve been doing since we pushed the release day back to May 23rd, and one of the reasons we’ve held off on releasing the min and rec specs. Graphics technology is no exception and we’ve been proving out some new technical features as well, testing and optimising to keep framerates high across the multitude of systems people will be playing the game on. We’ve redesigned a host of core gameplay systems, with a lot of deep-level coding to support their broadened complexity and their ability to interact with all the new features in the mix. If there’s one term we’ve used more than any other during 3K’s development, it’s ‘overhaul’.









    Total war three kingdoms recommended specs